Here is a collection of personal game levels and environments. Through these I’ve explored shape composition, architecture, and the player psychology that goes into crafting video game environments. I’ve designed and iterated on level setups from the initial planning phase through to playable prototypes, including crafting immersion and modeling shapes that intrigue, surprise, and inspire players. Through these levels I’ve designed for game mechanics and narrative, as well as creating level progressions that support character development and player experience.
The software used in creating these levels includes Maya, Unity, and Unreal Engine.