Hi! My name is Nicholas Staracek but my friends call me Nic and so should you! I'm an experienced Game Designer from Brisbane, Australia. I love working with levels and environments but I have a very versatile skill set which makes me highly competent at a variety of design/development oriented roles. I’m highly coachable and am always seeking new opportunities to further develop my skills and to gain industry knowledge.
Ever since I first experienced these life-changing titles: Uncharted 2: Among Thieves, Alan Wake, and Journey, I've had this deep love and passion for video games. I'm passionately creative and am driven by a deep rooted dream to tell stories, build worlds, and create meaningful user experiences through play. I have professional experience in developing modding platforms, writing and narrative development, game and instructional documentation development, some voice over and animation sequencing, QA and game testing practices. I'm actively developing my lighting skills through gaining experience with lighting both exterior and interior game levels and environments and this is what I want to focus on throughout my career in the games space.
I'm passionate about lighting for games and I enjoy the whole production timeline, from conceptualizing and blocking out your scenes mood, ambiance, and feeling with lights, through to final pass and polish over your environments and having players move through your work seamlessly. For me, to see a space go from a white box blockout and develop into a living and breathing world that’s been created at your fingertips, and in collaboration with your team around you, that’s what keeps me going and motivated every day I go into work and develop video games.
I'm an easy going and driven team player. I pride myself on having a very high work ethic and a will to pull my own weight during production cycles. I actively work on my own personal projects and engage in a number of hobbies which include mountain trekking. I recently completed my trek of Mount Everest in October 2017. I also complete a lot of external learning in my own spare time to strengthen my own skills and practices.
My career goals span from learning the industry and developing development skills, all the way through to landing my dream job in the AAA games space. The goal of my work is to create compelling and entertaining game environments that are breathtaking to move through and experience through play, creating games that are always pushing the medium forward. I thoroughly enjoy playing everything from first person shooters through to board games, also I'm a complete mountaineering nut if it wasn't already obvious!
Reach out and say hi, and let’s make some kick-ass games together!
AGDA Game of the Year (Australian Game Developer Awards)
Game Informer Game of the Month
Kotaku : Fahey's Top 10 Game of 2017
Hand of Fate 2
Kotaku AU - "What's Your Favourite Australian Game Of 2017?"
Guests In A New Time & Space (G.I.A.N.T.S)
Waypoint VICE - "Picture the Surveillance State in this Game"
New Normative: Progressive Gaming - "How public demonstrations become playable"
Warpdoor - Freedom Through A Lens
FreeGamePlanet - Freedom Through A Lens
Jupiter Hadley - YouTuber and writer of Indie Games
GameJamCurator - Resist Jam: Treasure Chest #20
Freedom Through A Lens