Hi! My name is Nicholas Staracek, but everyone calls me Nic and so should you. I'm an Australian Game Designer, who specializes in Level and Environment Design.
Ever since I first experienced life-changing titles Uncharted 2: Among Thieves, Alan Wake, and Journey, I've had this deep love and passion for video games. I'm a highly creative person who’s driven by a deep rooted dream to tell stories, build worlds, and create meaningful user experiences.
I have experience and am well versed in the areas of Game Design, Level and Environment Design, 3D Modelling, and Leadership. I especially love to work with environments from conceptualizing early on all the way through to the last push where the level gets pulled up to final quality. For me, to see a space go from a white box blockout and develop into a living and breathing world that’s been created at your fingertips, and in collaboration with others around you, that’s what keeps me going and motivated every day in this complex industry.
I've been fortunate enough to learn from and work alongside some very inspirational developers in my career and am continuing to do so as a Junior Designer at Defiant Development. I’m currently working on “Hand of Fate 2” as well as my own projects.
I'm a very social, driven and easy going team player. I pride myself on having a very high work ethic and will to pull my own weight. I don't sit around waiting for someone to point me in the right direction, I instead try to find the solutions myself wherever I can. I actively work towards developing my own unique skill set by learning new software and my own personal projects. My main goals are to learn this industry, learn the skills, and create the entertaining video games that are always pushing the medium forward. This isn't to say I don't enjoy my free time though! I thoroughly enjoy playing my single player games, but I also play everything from online multiplayer shooters to board games, also I'm a complete mountaineering nut!
I enjoy writing about my personal experiences, those that happen both in and out of the industry, and the projects I work on. I run a critical analysis blog called "nostalgialab", where I investigate those notable moments in video games that we’re compelled to revisit - time and time again - for their ability to touch our hearts and improve our own quality of life. At least they're moments that I'm compelled to revisit a lot!