I’m an award-winning designer who utilizes a broad range of modern design principles whilst taking a unique and "out of the box" approach towards gameplay systems and mechanics design, I strive to create fresh gameplay experiences for all players.
I believe in being adaptable, dependable and passionate when it comes to all work, so that's the person I am. I approach design problems with a level head and I thrive in collaborative environments where creative challenge is just natural. I have good knowledge over multiple areas of game development and that’s echoed throughout my past and present experience in the industry. For these reasons, I class myself as a design generalist with a skill set aimed towards gameplay systems and mechanics design, but, I'm also an active level design, lighting and CG enthusiast.
I enjoy wearing very many hats on a project. I've worked closely with the art-side implementation of climate and lighting systems, voice over, animation systems, level design, layout and composition, environment modeling, writing, story development, and I love pitching fresh ideas!
My work is heavily inspired by my personal connection to games and film as a consumer. Film is a particularly big inspiration for me and my work, as I see films holding a certain quality of production that is echoed through more and more of my current work as I enter my career. In particular I admire the methods of storytelling, cinematography and cinematic lighting techniques used in films, and these are all a recurring motif for me and my creative work.
Unity - Scene assembly; C# gameplay scripting; Animation controllers; Voice over and audio triggers; Level and Environment Design (blockout); UI implementation; Lighting and Post FX; Builds
Unreal - Scene assembly; Lighting & Reflections; Import and set up HDRi for skies; Unreal Sequencer (cut-scene lighting); Importing textures and manipulating shaders; General blueprint experience making a responsive AI system; Set up post processing volumes and related parameters
Maya - Modelling, Unwrapping, Importing and Exporting (models)
Adobe Photoshop - Photo manipulation, HDRi manipulation, Creating CLUTs
Substance Painter - Texture Painting, Importing and Exporting (models and textures)
JIRA - Bug reporting, Testing
SourceTree - Repository Management (Git), Version Control
Monday - Project Tracking, Workload Management, Task Management
101 Things I Learned in Architecture School - by Matthew Frederick
101 Things I Learned in Urban Design School - by Matthew Frederick
Story : Substance, Structure, Style, and the Principles of Screenwriting - by Robert McKee
Save the Cat! (The Last Book on Screenwriting You'll Ever Need) - by Blake Snyder
Location: Vancouver, BC & Australia
Email: firstname.lastname@example.org or use my contact tab
Resume: Available through enquiry