Hi! My name is Nicholas Staracek but my friends call me Nic and so should you! I'm an experienced Game Designer from Brisbane, Australia. I love working with levels and environments but I have a very versatile skill set which makes me highly competent at a variety of design/development oriented roles. I’m highly coachable and am always seeking new opportunities to further develop my skills and to gain games industry knowledge.
Ever since I first experienced the life-changing titles: Uncharted 2: Among Thieves, Alan Wake, and Journey, I've had this deep love and passion for video games. I'm passionately creative and am driven by a deep rooted dream to tell stories, build worlds, and create meaningful user experiences through play. I have professional experience in game design, developing modding platforms, writing and narrative development, game and instructional documentation development, voice over and animation sequencing, QA and game testing practices. I'm actively developing my lighting skill set through lighting both exterior and interior game levels and environments as this is what I want to focus on throughout my career in the games industry.
I'm passionate about lighting for games and I enjoy the whole production timeline, from conceptualizing and blocking out your scenes mood, ambiance, and feeling with lights, through to final pass and polish over your levels and environments, and having players move through your work seamlessly. For me, to see a space go from a white box blockout and develop into a living and breathing world that’s been created at your fingertips, and in collaboration with the team around you, that’s what keeps me going and motivated every day I work and develop video games.
I'm an easy going and driven team player. I pride myself on having a very high work ethic and a will to pull my own weight during production cycles. I actively work on my own personal projects and engage in a number of hobbies which include mountaineering and trekking. I recently completed my trek of Mount Everest in October 2017. I also complete a lot of external learning in my own time to both strengthen and ensure that my own creative skills and practices are ever evolving in this rapidly growing industry.
My career goal is to learn the industry, to continue growing and developing my creative skills, and to develop into an experienced and creatively versatile Lighting Artist in the AAA games space. The goal of my work has always been to create compelling and entertaining scenes that are breathtaking to move through and experience through play, and to create games that are always pushing the medium forward. I thoroughly enjoy playing everything from third person shooters through to board games.
Reach out and say hi, let’s make some kick-ass games together!
Included on the Dean's Merit List, recognized for having a career GPA average of 5.76
Recipient of the Creative Achievement Award for the class of 2017 - G.I.A.N.T.S was recognized as being the best major project of any higher education program offered at SAE Brisbane for that year
SAE QANTM Creative Media Institute
AGDA Game of the Year (Australian Game Developer Awards)
Game Informer Game of the Month
Kotaku : Fahey's Top 10 Game of 2017
Hand of Fate 2 - Defiant Development
Kotaku AU - "What's Your Favourite Australian Game Of 2017?"
Creative Achievement Award for the class of 2017 at SAE QANTM Creative Media Institute (Brisbane)
Guests In A New Time & Space (G.I.A.N.T.S)
Waypoint VICE - "Picture the Surveillance State in this Game"
New Normative: Progressive Gaming - "How public demonstrations become playable"
Warpdoor - Freedom Through A Lens
FreeGamePlanet - Freedom Through A Lens
Jupiter Hadley - YouTuber and writer of Indie Games
GameJamCurator - Resist Jam: Treasure Chest #20
Freedom Through A Lens